
Anne-Sarah Le Meur
For almost thirty years, Anne-Sarah Le Meur has been using computers and computer language to create her images. The numbers, iterations and loops that she explores and mixes modulate shapes, colours and rhythms in a way that she probably could not do without them. While claiming a pictorial heritage (Turrell, Rothko, Monet… Guston), Anne-Sarah Le Meur seeks the limits of computer-generated images: What would be the most basic 3D possible technically? Can a 3D image be flat rather than ostensibly three-dimensional? Can the light phenomena of virtual space differ from those of our concrete space? How can we nuance tones in very precisely controlled blurs… Does the artist's body still influence creation when it is rooted in computing? Thus emerges a dreamlike world, abstract certainly, but alive, teeming, strangely organic, almost sensual.
Her images take various forms, fixed or animated, recorded or generative, projected in performance (sound or silent), or exhibited in photographic prints. She has also created an interactive piece for a cylindrical screen, based on peripheral vision, where the slowness of the gaze activates the image (ZKM, 2011). Vermille, a river work written over several years, broadcast on a single screen or in a polyptych, plays on series of colored variations.
His latest work, DixVerts, a polyptych of 4 projections, exhibited at Vidéoformes in 2023, offers a slow abstract ballet where movements, hues and spatial sensations interact and amaze the eye.
After studying artistic 3D imaging at the University of Paris 8, Anne-Sarah Le Meur taught digital practices at the Bauhaus-Weimar University and then at the University of Paris 1, Ecole des Arts de la Sorbonne. Her research activity is divided between teaching, creating and writing articles, and participating in conferences and festivals.
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